Superpowers
you have are
Strong strategic thinking and motivation to grow and improve the Level Art team or subdivision;
Deep understanding of level art principles: composition, visual hierarchy, scene readability, and environmental storytelling;
Commitment to continuous self-development and supporting teammates in their development;
Proficiency with game engines (Unreal Engine, Unity, or proprietary engines), including terrain systems, foliage tools, lighting tools, and world partitioning/streaming;
Good knowledge of gameplay logic and level design principles;
Experience optimizing large scenes for performance;
Ability to evaluate work objectively and deliver constructive, actionable feedback;
Excellent communication and cross-team collaboration skills;
English level: Intermediate+;
Experience working on AAA titles;
Minimum 1 year of experience in a project lead or similar leadership role.
You’re a rockstar
if you have
Proficiency in major 3D modeling software (e.g., ZBrush, Maya, 3ds Max);
Strong understanding of modular workflows and environment asset usage;
A knack for creating memorable visual moments that define a level’s identity;
Experience shaping visual direction through moodboards, styleframes, and biome research;
A strong eye for worldbuilding that blends art, lighting, VFX, and narrative cues;
Curiosity for real architecture and nature, turning real-world references into believable game spaces;
The drive to push visual benchmarks and explore new artistic or technical techniques;
A natural instinct for mentoring and helping artists sharpen their craft.
As a part of Room 8
studio, you will
Execute assigned tasks within estimated timelines, adhering to client references and technical specifications;
Collaborate closely with the Art and Tech teams throughout all stages of production;
Lead and manage realistic environment projects for Console and PC platforms;
Maintain high production standards and ensure the artistic quality of the team’s output;
Provide artistic and technical support, helping resolve production challenges within the team;
Create and maintain art documentation, technical specifications, and production guidelines;
Participate in project estimations, test assignments, and evaluation processes;
Lead and supervise new projects;
Work with game engines for environment setup, integration, and validation;
Research new tools, software, and industry techniques to improve workflow efficiency and asset quality.
Join Us.
get even more!
Competitive financial reward (yes, we are fair enough);
Challenges to raise your XP score by working on projects with the top global game development publishers;
A culture of diversity and inclusion that unites the most outstanding talents;
A community of people who understand and share your passion for games.
Together we will bring games to the next level. Exactly with you. 34238