Superpowers
you have are
Experience in creating high-poly and low-poly models of stylized environment, weapons and hard surface assets on given concepts;
High-poly sculpting in Zbrush;
Low-poly modeling in Max/Maya/Blender;
Experience in creating optimal UV mapping and texture baking (normal, AO, etc.);
Stylized texturing skills in Substance Painter and/or hand-painted texturing;
Ability to follow and correctly interpret/improve the concept idea;
Good teamwork skills.
Intermediate English level and above
You’re a rockstar
if you have
Ability to assemble assets into a scene in game engines (UnrealEngine 4, Unity, etc);
Skills in CAD-modeling and Hard Surface work;
Skills in the creation of materials in Substance Designer;
Rendering skills in VRay, Arnold, etc.
As a part of Room 8
studio, you will
Create high-poly in Zbrush and low-poly models in Max/Maya/Blender of stylized environment, weapons and hard surface assets.
Be able to fully follow concepts and given style, correctly interpret them; sometimes be able to work with partially ready concept;
Create optimal UV mapping and texture baking (normal, AO, etc.);
Create stylized textures in Substance Painter and hand-painted texturing;
Have a good understanding of the modular system for asset creation;
Create tiles and trims and work with multiple UV channels;
Join Us.
get even more!
Competitive financial reward;
Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);
Health insurance, paid vacation and sick leave;
Culture of diversity & inclusion to unite the most outstanding talents;
Community of people who understand your game passion.
Together we will bring games to the next level. Exactly with you.
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