Job Description
The Artist will be in charge of producing, optimizing and revising 3D assets for runtime/real-time purposes. He/she will work closely with Concept Artists, Game Designers, Gameplay Programmers and Animators to integrate the work into the game and verify that all the elements interact properly.
Responsibilities:
Qualifications
Experience in hard surface modeling Understanding of the complete production pipeline (low poly, high poly, baking, texturing and as well as integration into the Engine)Experience in creating PBR materials and realistic textureAbility to work with CAD modeling (understanding the principles of CAD software)Ability to work with technical documentation and drawingsGood notion of proportions and a good eye for the detailAble to fast learn technical constraints of platforms, engines, and softwareAble to take a painted concept and turn it into a realistic 3D modelAble to micro plan and time estimate his workDesirable (optional)
Knowledge of ZBrush is considered a plusKnowledge of Marvelous Designer will also be a plusPrinciples of rigging and animation is a plusUnderstanding of real-time computing constraints is a plusBasic gameplay and level design knowledge