Job Description
We are looking for a solutions-oriented Animator to join us to play a significant role in shaping the team and animation style for our AAA game with the major focus on prototyping, creation and integration of 3D animation content in line with the creative direction, technology and quality benchmarks of the project.
Qualifications
Responsibilities:
Deliver work in accordance with the artistic direction of the project;Animate characters, cameras or objects used for real time or pre-calculated sequences;Integrate animations to the game while ensuring technical constraints are met;Deliver animatic and quick draft animation to proof idea;Produce final, high-quality animation from scratch, pre-designed draft or motion capture footage;Participate in the creation and realization of in-game animations as well as of cinematic sequences;Follow the quality standards, the aspects of the game wanted as well as the respect of the deadlines;Share his/her experience and help the less experienced members of the team.Requirements:
Knowledge of a 3d package — Maya, MotionBuilder, 3DS MaxEnthusiasm and desire to work in the game development industry;Solid understanding of animation principles and body mechanics;Experience in both keyframe and motion capture animation with focus on realistic, well-timed animations;Nice to have understanding of motion capture technique and mo-cap data processing knowledge;Nice to have rigging skills, understands all aspects of character rigging and skinning;English: Intermediate Strong - Upper-Intermediate or higher.Personal qualities:
Critical analysis and problem-solving;Self-motivated with proactive attitude to improve own qualifications;Open to receive and act on constructive criticism;Ability to learn game engine tools and pipeline;Ability to plan, organize and prioritize work in the context of given timescales and quality requirements.